Set-top Box and its Penetration in the Home Console Market

Authors

DOI:

https://doi.org/10.7903/ijecs.1645

Keywords:

Set-top box, home console, use intention, reuse intention

Abstract

Based on the structure of Unified Theory of Acceptance and use of technology model (UTAUT) and Perceived Value and Loyalty model (PVL), this study developed two new models, New Technology Device Acceptance model (NTDA) and Technology Experience and Loyalty model (TEL) in order to investigate the customer intention to use (before purchase) and reuse intention (after purchase) the set-top box. Before the purchase of a set-top box, this research combines the variables “performance expectancy (PE)”, “effort expectancy (EE)”, “social influence (SI)”, “competitive product (CP)”, “price (PRI)”, “promotion (PRO)” and “behavioral intention (BI)” in NTDA model to reflect consumer intention to use the set-top box. After the purchase of a set-top box, this research combines the variables “usefulness (UF)”, “facilitating effect (FE)”, “connectedness (CN)”, “access flexibility (AF)”, “application development (AD)”, “game experience (GE)”, “application price (AP)” and “post purchase promotion (PPP)” in TEL model to reflect consumer intention to reuse the set-top box. The analytical results indicate that have the positive influence of PE, EE, SI, CP, PRI, PRO and BI on customer use intention (UI). Similarly, the positive influences of UF, FE, CN, AF, AD, GE, AP and PPP on customer reuse intention (RI) are indicated as well.

Author Biography

Chih-Chin Liang, National Formosa University

Associate Professor

Department of Business Administration

References

Alper, O., & Metin, A. (2016). Licensed team merchandise buying behavior: a study on Turkish fans. Innovative Marketing, 2 (4), 117-129.

Andreas, K., & Philip, S. (2014). Fixed costs per shipment. Journal of International Economics, 92 (1), 166-184.

Ann, D., Dimitri, V. R., Sofie, C., & Ilse, D. B. (2014). A meta-analysis of serious digital games for healthy lifestyle promotion. Preventive Medicine, 69 (1), 95-107.

Burke, P., & Craiger, P. (2007). Xbox forensics. Journal of digital forensics practice.

Brunner, G. (2015). The Xbox One will feel more powerful in practice than it seems on paper. Retrieved from: http://www.extremetech.com/gaming/165918-the-xbox-one-will-feel-more-powerful-in-practice-than-it-seems-on-paper.

Bharatlal, K. (2013). Set top box, advantages, disadvantages. Retrieved from: http://whatisdigitization.blogspot.tw/2013/03/settopbox-digitization-advantages-disavantages.html.

Brunner, G. (2015). The Xbox One will feel more powerful in practice than it seems on paper. Retrieved from: http://www.extremetech.com/gaming/165918-the-xbox-one-will-feel-more-powerful-in-practice-than-it-seems-on-paper.

Chen, F. C., Kuo, Y. L. & Annie, P. I. Y. (2014). User-experience of tablet operating system: An experimental investigation of Windows 8, iOS 6, and Android 4.2. Computers & Industrial Engineering, 73 (1), 75-84.

Chung, C. M., & Liilian, W. (2015). Apple TV goes on sale in Taiwan. Retrieved from: http://focustaiwan.tw/news/aeco/201510270022.aspx.

Conrad, S., Dorn, G., & Craiger, J. P. (2009). Forensic analysis of a Sony Play Station 3 Gaming Console. International Federation of Information Processing.

Cohen, S., & Hoberman, H. M. (2006). Positive Events and Social Supports as Buffers of Life Change Stress. Journal of Applied Social Psychology, 13 (2), 99-125.

Dementiev, D. (2006). Xbox Forensics. Journal of Digital Forensic Pratice, 1 (1-8), 1-8.

Dimitris, K. (2014). A high performance hardware architecture for portable, low power retinal vessel segmentation. Integration, the VLSI Journal, 47 (3), 377-386.

Dale, S., Jennifer, L. & Warwick, F. (2015). Exploring the role and importance of post-disaster events in rural communities. Journal of Rural Studies, 41 (1), 82-94.

Dang, Q. D. (2006). Set-top box connected with cable television system. Vietnam Posts and Telecommunications Group.

Dang, X. T. (2011). AEC, ECFA and Vietnam–Taiwan Economic Relations. Taiwan–Vietnam Economic Cooperation: Moving Towards the 2015 Vision of ASEAN Economic Integration.

Don, R. (2015). Will Apple, Amazon make smart TVs obsolete. Retrived from: http://fortune.com/2015/09/29/apple-smart-tv-future/.

Dagmar, H. (2014). App Supports Sustainable Post-Production Workflow. Retrieved from http://www.greenfilmmaking.com/2014/05/app-supports-sustainable-post-production-workflow/.

Gerhard, W., Hana, S. K. & Sascha, S. (2016). Consumers' attitudes and intentions toward Internet-enabled TV shopping. Journal of Retailing and Consumer Services, 32 (1), 209-227.

Huynh, T. P. (2010). Research and choices for IPTV server. Vietnam Posts and Telecommunications Group.

Hsiao, K. L., & Chen, C. C. (2015). What drives in-app purchase intention for mobile games? An examination of perceived values and loyalty. Electronic Commerce Research and Application, 16 (1), 18-29.

iPhone Hacks, (2012). Apple TV Launches in 9 New Countries. Retrieved from: http://www.iphonehacks.com/2012/06/apple-tv-launches-in-9-new-countries.html.

Ibrahim, A. (2016). Understanding and predicting students' intention to use mobile cloud storage services. Computers in Human Behavior, 58 (1), 150-157.

Jan, P. V., Kwang, S. N. & and Anand, A. (2011). Determinants of Willingness to Purchase Organic Food: An Exploratory Study Using Structural Equation Modeling. International Food and Agribusiness Management Review, 14 (2), 103-120.

Janet, M. Z. & Zachary, W. (2016). Mobile Apps for science learning: Review of research. Computers & Education, 94 (1), 1-17.

Jaeki, S., Junghwan, K., Donal, R. J., & Jeff, B. (2014). Application discoverability and user satisfaction in mobile application stores: An environmental psychology perspective. Decision Support Systems, 59 (1), 37-51.

Ju, H. C. & Xiao, H. H. (2005). Family Network System Based on the STB. Airiti Library, 21(4), 464-466.

Kamlesh, R., & James, W. W. (1996). Set-top box control software: A key component in digital video. Philips Journal of Research, 50 (1/2), 185-199.

Kottilingam, K. (2016). An improved database synchronization mechanism for mobile data using software-defined networking control. Computers & Electrical Engineering, 53 (1), 88-99.

Kai, L. P. & Chuo, H. S. (2007). Design of Wireless Remote Control and Lock Frequency in a Digital Set-Top-Box. Taiwan National Central Library, 312 (079M), 96-81.

Kristen, R. W. J. (2014). Exploiting Hardware Monitoring in Software Engineering. Advances in Computers, 93 (1), 53-101.

Moore, J., Baggili, I., Marrington, A., & Rodrigues, A. (2014). Preliminary forensic analysis of the Xbox One. Digital Investigation, 11 (2), 57-65.

Marla, S., Steven L, Bruce, N., Alan M., & Rich, B. (2010). Set Top Box Market Assessment Report. Energy Efficient Digital Network research project.

Mahmoudi, A. & Shavandi, H. (2013). Analyzing price, warranty length, and service capacity under a fuzzy environment: Genetic algorithm and fuzzy system. Scientia Iranica, 20 (3), 975-982.

Manit, S. & Hitoshi, M. (2013). An analysis of factors affecting the adoption of digital terrestrial television services in Thailand. International Journal of Managing Public Sector Information and Communication Technologies, 4 (2), 9-20.

Marla, S., Steven, L., Bruce, N., Alan, M. & Rich, B. (2010). EEDN: Set-Top Box Market Assessment Report. Retrieved from: https://www.researchgate.net/publication/260244393

Downloads

Published

2020-06-30

Issue

Section

Marketing issue for e-commerce